Make It So: The 10 Best Star Trek Games in the Quadrant
1. Star Trek: 25th Anniversary & Judgment Rites (1992/1993)
For any self-respecting Star Trek fan, our number one Star Trek game should come as no surprise. Although technically two separate games, we feel that players should experience the entirety of 25th Anniversary and Judgment Rites together. A combination of point-and-click adventure with space exploration and combat, these two games made players feel like a part of Star Trek for the first time. Far more advanced than the console games that shared its name, Star Trek: 25th Anniversary and its sequel each featured missions broken up into “episodes” that gave players a glimpse of the final two years of the Enterprise’s five-year mission.
With plots provided by some of the original series’ writers, beautifully detailed graphics, and fantastic voice acting from the full cast (on the CD-ROM editions), fans immediately felt right at home with the games’ atmosphere. The banter between characters is spot-on and there are multiple ways to complete each mission, some via the use of force that will earn Kirk and crew a reprimand from Starfleet following the mission’s completion. There’s even a redshirt who, if you’re not careful with your choices, will meet his end during each away mission.
The games also featured a unique and memorable copy protection system that relied on a star map, found only in the authentic games’ manuals, to successfully navigate to the next mission. Failure to warp to the correct planet would result in increasingly difficult space combat engagements with Klingon and Romulan vessels, until the player was eventually outmatched and destroyed.
If forced to choose, Judgement Rites is the better of the two games, featuring slightly improved graphics and more complex storylines. It’s also notable as the last appearance of DeForest Kelley as Dr. McCoy before his death, giving it a special place in the hearts of Star Trek fans. But, as mentioned, both games are best played together in order to fully appreciate this masterpiece of storytelling and game design.
Do you hate a game on this list like the Ferengi hate charity? Or did we miss a classic that deserves a spot here? Let us know in the comments!
When you’re done, check out our other Top 10 game lists:
30 thoughts on “Make It So: The 10 Best Star Trek Games in the Quadrant”
I’m glad to learn that there are some decent Star Trek games. I had always heard that they are all hot garbage.
This is an old article, but as a list of the best (historical) Star Trek games, it’s incomplete without MTrek, probably the first online multiplayer Star Trek game ever. So addictive, it’s still being played today.
take it seriously as Legacy is one of the best Star Trek games ever created.
Star Trek: Legacy got 8.0 out of 10 when it was reviewed
2006 in the Official XBOX magazine (also in a retrospective review done last
year by the Official XBOX Magazine they called the game “almost
great)” .
Here is why Legacy in my opinion is the best Star Trek game ever:
* All 5 Trek Captains reprise their roles by lending their voice talent to the game
* The game covers all 5 Trek TV series and all 3 Trek eras
* D.C. Fontana wrote the story (this is huge as she is a well respected Trek
writer with credits dating back to TOS. Most games don’t have professional
writers and stories are often paper thin if not abysmal)
* It Features all of the well know ships in the Trek universe (Federation,
Klingon, Romulan and Borg)
*Lets the play be able to play as any of the 4 factions in deathmatches
(Federation, Klingon, Romulan or Borg)
* Also the developer (Mad Doc Software) at the request of fans of the game
released the developer tools to allow the mods to game (that means: new ships
or tweaks to the existing ships and new missions). This is huge as this is
almost unheard of for this to be done and gives the game a lot of extra value
beyond just the stock version on the game that is on the XBOX 360.
I am not going to be dishonest about it and will admit Legacy that ad a few
issues but nothing them were game breaking. The issues the game faced (a few
bugs and unimplemented developer stated features) were a result of the
publisher (Bethesda Softworks) forcing the developer (Mad Doc Software) to push
the game to market before it was polished & completed. This sadly is all
too common the video game industry and often is due the publisher wanting to
meet a certain target date or deciding not to invest further funding in the
development of the game. What often happens in these instances are for the game
in question to be cancelled or the developer to threaten to cut funding. In the
case of Star Trek: Legacy the it was the latter and the developer decided to
take a game what was essentially in the beta stage of development and release
it rather than have the entire game canned. I personally am glad they made the
decision to publish that game regardless of it not being the completely
finished game that the developer had envisioned because the game truly is still
a remarkable game that is fun and holds up well despite a few flaws.
http://en.memory-alpha.org/wiki/Star_Trek:_The_Game_Show