Make It So: The 10 Best Star Trek Games in the Quadrant
3. Star Trek: Bridge Commander (2002)
It took a few years, but Star Trek fans finally got the Federation-based starship combat sim they had hoped for with Starfleet Academy. Made by Totally Games, the same folks who brought us our favorite Star Wars games, Bridge Commander thrust the player into command of Galaxy-class USS Dauntless after the captain is killed during an away mission gone bad. When stars start going supernova without warning, the player is sent by Starfleet to investigate, revealing a conspiracy that threatens to destroy the Federation.
Players eventually upgrade to a Sovereign-class ship and are tasked with uncovering the mystery through exploration, diplomacy, and combat, with the latter being where the game really excels. Players can choose to give orders to various bridge crew members (raise shields, fire at will, divert emergency power to engines, etc.) or take direct control of the ship via an exterior camera view. But don’t let this direct control mode fool you into thinking you’re involved in a starfighter dogfight. These are massive capital ships, and they feel like it, with slow turn rates and devastating broadsides when multiple phaser arrays line up. Bridge Commander really captured the feel of capital ship combat in a way that few other games ever have.
In addition to the story, which plays out as a series of overarching “episodes,” players can pilot a wide variety of other ships in single- or multi-player skirmish mode. A dedicated community has also produced countless mods and add-ons to the game, including new ships like those from the J. J. Abrams Star Trek films, and a group of fans are actively building their own spiritual sequel to the game, called Star Trek: Excalibur.
30 thoughts on “Make It So: The 10 Best Star Trek Games in the Quadrant”
I’m glad to learn that there are some decent Star Trek games. I had always heard that they are all hot garbage.
This is an old article, but as a list of the best (historical) Star Trek games, it’s incomplete without MTrek, probably the first online multiplayer Star Trek game ever. So addictive, it’s still being played today.
take it seriously as Legacy is one of the best Star Trek games ever created.
Star Trek: Legacy got 8.0 out of 10 when it was reviewed
2006 in the Official XBOX magazine (also in a retrospective review done last
year by the Official XBOX Magazine they called the game “almost
great)” .
Here is why Legacy in my opinion is the best Star Trek game ever:
* All 5 Trek Captains reprise their roles by lending their voice talent to the game
* The game covers all 5 Trek TV series and all 3 Trek eras
* D.C. Fontana wrote the story (this is huge as she is a well respected Trek
writer with credits dating back to TOS. Most games don’t have professional
writers and stories are often paper thin if not abysmal)
* It Features all of the well know ships in the Trek universe (Federation,
Klingon, Romulan and Borg)
*Lets the play be able to play as any of the 4 factions in deathmatches
(Federation, Klingon, Romulan or Borg)
* Also the developer (Mad Doc Software) at the request of fans of the game
released the developer tools to allow the mods to game (that means: new ships
or tweaks to the existing ships and new missions). This is huge as this is
almost unheard of for this to be done and gives the game a lot of extra value
beyond just the stock version on the game that is on the XBOX 360.
I am not going to be dishonest about it and will admit Legacy that ad a few
issues but nothing them were game breaking. The issues the game faced (a few
bugs and unimplemented developer stated features) were a result of the
publisher (Bethesda Softworks) forcing the developer (Mad Doc Software) to push
the game to market before it was polished & completed. This sadly is all
too common the video game industry and often is due the publisher wanting to
meet a certain target date or deciding not to invest further funding in the
development of the game. What often happens in these instances are for the game
in question to be cancelled or the developer to threaten to cut funding. In the
case of Star Trek: Legacy the it was the latter and the developer decided to
take a game what was essentially in the beta stage of development and release
it rather than have the entire game canned. I personally am glad they made the
decision to publish that game regardless of it not being the completely
finished game that the developer had envisioned because the game truly is still
a remarkable game that is fun and holds up well despite a few flaws.
http://en.memory-alpha.org/wiki/Star_Trek:_The_Game_Show